citation needed<quoted text>
Educational video programs are one thing. Violent video games are quite another. The old adage, "Violence begats violence" is just as true in the 21st century as it was in ancient times.
The American Psychological Association says playing violent games correlates to "children being less caring and helpful toward their peers" and for good reason. These killing games reward violent behavior and decrease empathy for others. Repeated exposure to virtual killing desensitizes a child because in the virtual world there are no MORAL consequences. If you shoot somebody in one of these games, you don't go to jail, you get extra points! Further, when the kid experiences anxiety playing these games and he will, instead of learning to rely on reason to calm himself, he will externalize his anxiety by attacking something whether it be an object, his parents and siblings, or the family pet. Violent video games have been linked to inappropriate disruptive behavior in children and teens i.e. disrespect, the use of foul language, and unnecessary overly aggressive reactions in real time situations. Research shows that violent video games do cause some vulnerable children to lash out at their fellow schoolmates hence the rash of school shootings. It doesn't take a genius to realize what the effect will be when kids spend too much time with violence simulators that glorify gang culture, celebrate brutality, lionize crudeness, and trivialize violence toward others.
There are other ways to develop hand eye coordination, critical thinking and the like that don't require becoming a digital killer! At an age when children should be learning to build strong social relationships, many of them lack the communication skills necessary because they spend too much time alone, engaged in video game playing. An addiction to video game playing, like an addiction to drugs often results in anti-social behavior and poor preformance at school.
Until then, I call BS