Mortal Kombat revitalized NetherRealm’s

Mortal Kombat revitalized NetherRealm’s

Posted in the Movies Forum

Since: May 13

Anandpur Sahib, India

#1 May 24, 2013
Arriving on consoles back in 2011

[b][url=http://www.watchthehan]Watch The Hangover Part 3 Online[/url][/b] I admit that I’m dishing out some high praise here, but it’s all warranted. Taking all of the good elements of last-gen Grand Theft Auto games and injecting them into the over-the-top crime and gang-filled world of The Warriors, Rockstar delivered an open-world action title with a wonderful cast of characters, a great story, and plenty of hand-to-hand fighting. Rockstar has been on a roll lately when it comes to the PlayStation Network, releasing the majority of its PS2 library as downloadable titles, including all of the GTA games I was just talking about, Max Payne, the Midnight Club games, Bully and, most recently, Manhunt.

[b][url=http://watchironman3on]Watch Iron Man 3 Online[/url][/b] According to a statement from Rockstar HQ, The Warriors will be the latest addition to the digital family, available as a PlayStation 2 Classic on PSN next Tuesday for $9.99. Dig it. Going from the Xbox 360 to the Xbox One, there's still a lot of red tape when it comes to content access and content distribution from third party affiliates. As such, it was confirmed that the policy of preventing independent developers from self-publishing for the Xbox console will carry over from the 360 to the XB1.

[b][url=http://watchstartrek2o]Watch Star Trek into Darkness Online[/url][/b] Those of you not in the know, in order to publish any game on the Xbox 360 via the Live Arcade or via retail, you have to sign a three-game publishing deal with Microsoft, meaning that you have to publish at least three games within two years of each other on the Xbox 360, whether it be multiplatform or exclusive. Alternatively, you can hand over publishing rights to Microsoft, and they will publish the game for you (i.e,. Mass Effect 1, Alan Wake, etc.,). This limits independent developers from putting their games on Microsoft's console because most can't afford the royalty fees, the patching fees, distribution fees and the certification fees, and thus you either have a bigger publisher take up the mantle or you can plop your game on the Xbox Live Indie Games channel. Well, that trend will carry over with Microsoft's latest console.

[b][url=http://watchepiconline]Watch Epic Online[/url][/b] Shack News managed to get an interview in with Matt Booty, the general manager of Redmond Game Studios and Platforms, and they asked about whether or not the new console would make content publishing changes for indie developers heading into the next generation and Booty stated that...“As of right now, yes. We intend to continue to court developers in the ways that we have."..."I would also expect that for this new generation, that we're going to continue to explore new business models and new ways of surfacing content. But Microsoft Studios is a publisher that works with a wide range of partners, as do a lot of other people, to bring digital content to the box."

[b][url=http://www.watchthehan]Watch The Hangover 3 Online[/url][/b] That's a ton of PR jargon right there. But breaking through the BS, Shack News wanted to confirm with Booty if indies could self-publish or not and he fed them that line. On the up and up, the Xbox Live Indie Game section will still be available for independent developers. So for content creators who can't get their games on the Live Arcade or distributed through the mainstream marketplace on Xbox consoles, there is still the XBLIG route. This is a step backward (or rather, no step at all) compared to what Sony and Nintendo have done, especially given that with Nintendo's partnership with Unity, anyone using the engine will have access to publishing content on the Nintendo Wii U.

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